Be sure to check the thread before tomorrow night
I always assumed they made sandbox so awful to be like a message to the community. "Here's a terrible map, now go make it better"
Please check your PM's asap and get back to me or else you will be dropped from the course.
Be sure to reply to the forge academy thread times when you're available so I know you have access if you're still interested in my course.
hey man be sure to reply when you're available.
That looks amazing. We need to 1v1 so I can see all your maps.
Awesome map bizzle. I had a lot of fun playing on it and the design is simple but works very well. Always a fan of your work and look forward to...
I got a chance to play on this last night, and I must say the pictures don't begin to do this map justice. The layout was a little confusing but...
The more items you place over budget the worse lag can get during gameplay. There is also some issues where the items will "flicker" black during...
Great map. A little confusing to new people due to the single color scheme but overall a very fun and creative map. I did notice some issues with...
Check out the link in my sig
Use a teleporter.
The best thing to do would be to restart and use an ultimate budget glitched stacked canvas. Here's one that has the items stacked in the sky...
Yeah, exactly.
A map that uses the original sandbox items and spawns, like a stacked canvas.
You can do it in the middle but you might have to delete some stuff to get all the glitch in, plus you will probably be limited to what you can...
"Thanks Mick! Haha yeah, its been my little side project for a while. You've been so busy lately! But I'd be happy to start up on our map if you...
Gunnergrunt your work never ceases to amaze me. Everything you do looks perfect and I'm always envious of your skill. Is this the same 1v1 map I...
What can I say about Anthem that truly shows how great this map is... An initial mockup that showed great aesthetic qualities slowly morphed and...
Awesome :) I really liked your original version even though it was breakable and the objective spawns were backwards in some gametypes (most...