It's not breakable, its modded. There is an invisible barrier that prevents you from escaping. Anyways, I like the idea. I played it earlier...
Let me start off by saying that I don't like floating maps on Standoff. But this one seems different. I haven't been played it yet. But the Azure...
Thanks for the comments and DL's, but has anyone played it yet? I need feedback.
I love the center structure it looks amazing. The rest of the map looks good too. I'll DL and get back to you after playing it with some friends.
Ha, this map made my head spin. But it was fun showing it to my friends. I liked the idea behind Shift, but it wasn't executed well, so good job...
Thank you. Yeah everyone hates campers.
I agree with you, but I'm not a pro forger. Regardless, thanks for the comment.
Hmm I don't see the picture you are talking about. Thanks for the complements. As for the window panels, I could not get them to not stick out...
In some spots it is open, but I wouldn't say its too open. I think it is fine the way it is.
The mount weapon trick is where you merge a weapon holder into a wall or any other immovable object, so it looks as if the weapon is mounted on...
Thanks for all the positive comments. Leave comments after playing/forging through the map also please.
Thank you.
Frontlines V2 Created by l HOFF l MAP SUMMARY: (the map is inescapable) Frontlines is a symmetrical map made on Foundry. There is one base in...
I like the teleporter arrows, especially the ones by the hammer spawn, I also liked the tunnel, and the unique geometry. In particular I liked the...
I made a pair of grav lifts appear at 60 seconds (which are held in place by weapon holders suspended over the dumpsters) and set them to...
You're right I did test it. And what I found is that SMG starts as well as no starting grenades plays best on this map. As for the AR fights there...
Yes, yes I have. But if you didn't read, there is a ceiling over the entire map.
Labryrinth Created by l HOFF l Labryinth is a symmetrical, close quarters combat map. At first there is only one way to your enemy, a twisting...
I just ran a forgethrough of the map. I liked the the map for the most part, I liked the look of the large shield doors placed on their sides on...