it should be obvious, yet, I've seen it quite a lot on Far Cry 2 map. also, details are good. too much details isn't. that's more of a problem...
then that's fine since I use colors for team modes. I set the label for neutral spawns to free for all. and I set it to team for color spawns.
what are the teleports for? it looks like they serve the same purpose as the 2 corridors next to them.
I like it. and I spotted a small problem. going up a lift, there is a bridge to a small indoor room. you actually get stuck when trying to enter...
when it comes to criticisms, the map looks (from the screenshots, haven't downloaded yet) dull. both gameplay wise and aesthetically. I wouldn't...
well, I was watching the tv. it's probably better to plan in advance
so it basically just increase or decrease the probability to spawn in a specific zone. how could the enemy spawn in your base unless you put...
at first I thought that room at the top was redundant and superfluous, but then I read about the pits. I thought they were walls. what are those...
totally missed that message :-/
I think weapons should be found where they give you the biggest advantage, but good positions should be countered by other positions just as good....
well, there is hardly any good piece for flooring. based on the screenshots I saw, they should bring back the forgeworld theme which looked much...
it looks like fileshares work again, so you can download the V1.1
I'm not sure why everyone makes a drama about line of sights? some problems that come to mind : -lenghty paths. more like very long corridors...
that looks excellent. I just don't think those natural rocks blend very well
the maps looks decent, but it's very unpolished. there are some spots where I can go by crouching and I see some gaps. I can also go out of the...
on the sides with the rocks, the different exits weren't obvious. I found out you could access the upper pathways only when I came from the other...
I have yet to bother unlocking promethean weapons. AR DMR or carbine Plasma Grenade (though I totally don't know how to use them. haven't tried...
that must be it. I shoot fast. it was a good tactic on other games, but I guess not on Halo. hum that makes a noticeable difference. I notice that...
what is bloom?
on a non-moving target as well?? <_<