That's been a feature of overshield since the original Halo. I don't know if it was or wasn't in Reach, since the overshield was both nerfed and...
Yeah, the videos have made clear that weapons are on the map, but ordnance drops augment the game with additional mid-level (not power) weapons,...
...and thank goodness for that. It's a minor annoyance in the grand scheme of things, but I always hated when I was trying to fight someone and I...
That's largely on Bungie for the approach they took to their weapons. Plasma rifle was actually useful as a primary in CE thanks to the freezing...
That sucks, although it bears mentioning that he would probably not get the boot option unless you had already betrayed him or one of your other...
I don't think it does. I mean, I respect his opinion as someone who clearly has played a lot of Halo, and one of the few who has played Halo 4 at...
Yes. I'm actually, dare I say it, kind of looking forward to this thing. Considering how much I loathe armor lock to the very core of my being,...
I'd love to but I have no skills that would be useful to them, alas! :) I wish they'd hire me on just as an "idea man" though. I'd have plenty...
I do have an issue with it, or rather two of them: 1) Too random - sometimes you get booted for clear accidents, other times you don't get a boot...
Just need a better betrayal/griefing system in place. It's not hard but Bungie never figured it out.
Even ghost-merging was fussy (you had to master the button presses to be able to spawn the object in spartan mode; you also had to memorize the...
That's not a small thing. It used to be that only dedicated and very patient map-makers could make a really good map with plentiful interlocking...
The biggest issue IMO with Reach 'nades isn't the blast radius (though it's large) or the lack of graduated damage (though it is certainly...
Mega-ultra-facepalm. - Fixed and phased physics made it far easier to build any kind of map, including ones floating in the air. - Many more...
That should go to Fails of the Weak.
This has been said a lot. I think it's a mixed situation. The mid-sized maps look mostly like they were designed for multiplayer - Reflection...
I assume it also won't stop explosions behind the player, which would make it an enormous improvement over armor lock and drop shield both - it's...
Here was a fun one: playing heavies on one of the new forge BTB maps (I *think* it was Rasu - anyway it was one of the ones in the canyon)....
Very true. This is some of the easiest stuff (far more so than graphics, level design, core mechanics, etc.) for them to replace or tweak.
Less than what? This is demonstrably not true. A lot of people weren't super-happy to lose VIP (though I personally never liked that gametype...