It really doesn't, that's fair. I guess, for my own part, it's just general irritation at the system that allows this to occur. There's no...
Not to get nitpicky about something that is kind of off topic anyway - but that's the opposite of what you just said. You said they could throw...
I don't. The banshee on The Spire being example #1. (Well technically red team has a much better shot at getting that, but still.)
Yeah, that was fun. We should do it again some time. Halo 2 matchmaking was sucky thanks to the horrible lag that seemed to ruin every other...
It has both pluses and minuses.
I could understand doing that for a game, or a few games, or a day. Hell, I could understand doing it once a week just to relieve stress. What I...
That's just horrible. I can only guess that this is the end of a game where a team full of reclaimers and inheritors beat up on randoms, half of...
I think melee used to be on the B button in default, but it was moved to the bumper for Reach, which I'm now very used to. I suppose I could...
Ooh, so it's actually closer to default (IMO), it sounds like. That might be the choice for me, as a longtime default guy. I'd much rather learn...
I'm definitely concerned about moving crouch, too. I've been crouching with that stick for literally over ten years. It's going to be hard to...
Agreed. That window seemed to be about twice as long as it really needed to be. It's so frustrating getting a bulltrue and then dying, or...
I haven't looked at the control schemes yet, but mainly I want most of the buttons to do the same things they did in Reach. When you play...
Loscocco - invulnerability of about 3 seconds is what the OS has always had, at least prior to Reach (as I mentioned before, I haven't ever...
I assume you mean "isn't the best idea." :) But yes, it's too much. I recall with great clarity using the OS in CE and Halo 2 to inflict...
I'm good with the return of bleedthrough so long as the game is designed around it, which I assume it will be. Bleedthrough as represented in one...
It's not just "semantics ****" and you know it. You're trying to make out a real problem to be not a problem, just something that can be...
It doesn't need to be "tweaked," it needs to be fixed. As depicted in that video, the invulnerability goes on for too long and has no visual...
OK, whoa. That is messed up and I would think (hope) has to be a glitch. In previous Halos as far as I can recall, the invulnerability effect...
I actually didn't see the part of the video that was being referenced - if it's really that long, then yeah, that's far too long. But as a...
Probably not. Tricking is not quite the fearsome frontier it used to be - there are too many easy tools now for getting out of maps, between...