I think you mean "boo." It still has that useless, interfering junk hanging off the end of it. It will still be used like crazy of course, but...
Speaking only for myself, those features are nice but incredibly minor. With coordinate editing and using the left stick for fine adjustments, I...
It just depends how many data points have to be conveyed to each client, basically. They could probably come up with a compromise that resembles...
That budget figure could be a dev build thing that has no relationship to what will actually ship in the game. They may have simply plugged in a...
You can tell that from a low-quality video that shows just a few objects out of many dozens? I can't.
This is the same logic that says that Bungie wouldn't have given us a budget we couldn't fully exploit in Reach, or certain objects that by...
No doubt, but those zones could be useful in a competitive map in other ways. Two that I mentioned earlier (suck it, Pegasi!) were jump pads and...
I'm deeply frightened that they cared more about how things look than how they perform. There's ongoing signs that 343, just like Bungie, don't...
No doubt. And one appealing thought is that that can't possibly be too hard of a feature to add even if it doesn't exist right now. The game is...
Lights that aren't useless due to framerate, and more of them; filters that are more subtle and varied in effect. From my lips to Frankie's ears...
I just said basically the same thing on NeoGAF, so suffice to say, I agree. In Reach forge you could already make some nice-looking and diverse...
Besides the additional palettes we haven't seen, I also hold out hope that lights will be actually able to be utilized without crushing framerate,...
Really want to see more of this palette and even more so the other two. It seems weird that they're recycling some of the objects - I hope we've...
That's why I'm your brother from another mother.
This is all very cool, though I want to know so much more. What are the other two environments? How big are they? Are there more forge-friendly...
Don't think Over's point was just about these forums. He's had nearly as many difficulties with Forge Hub as Schnitzel has. All three of you...
That's not really the point though. What you said before was that you didn't think Bungie realized how much fall damage would affect gameplay....
I don't think you need both - one or the other would do. Stun or a little shield poppage, makes no real difference to me. Both punish the player...
Yeah, I tried to make the game as grief-proof as possible (it should be difficult or near-impossible for the offense and defense to interfere with...
What the... The first Halo game (CE) had fall damage. More of it than any subsequent Halo game. This was the same game with Damnation, Prisoner...