Even if they do pass all of that upward, we'll be lucky if 10% of it is addressed. Take it from someone who works in a very similar industry....
But I quickly clarified what I really meant, why are you still hung up on that? That's not true. I've said numerous times now that my main...
That's why they call it "speculating." I for one have never held to the notion that reality will always be wildly different than the on-paper...
Hologram, jet pack and camo are sufficiently useful as-is that I think they would be used more if there wasn't a clearly more-useful option in the...
I already made a pretty specific suggestion on that: when someone scans using it, just give them a static image rather than a moving one. They...
Trailer #2. O_O
That was a painfully obvious result of this change. I called it months ago. But as frenetic as the multiplayer is, it seems to matter less than...
QFT. Vehicles are an essential part of the Halo experience; a Halo without warthogs and ghosts (minimum) in multiplayer would be a travesty.
Basically that, yes. It's not overpowered like rockets, it's overpowered like the precision weapon du jour in Halos 1-3. As in, you COULD use an...
It's not "overpowered" in the sense that it makes a bad player into a good one, or a good one into an unstoppable killing machine - but it's...
People have the weirdest confusion when nostalgia is involved. Foundry was annoying to forge on for about a million reasons: small; ugly...
They weren't really that different at all. Partly it's just getting used to how they behave, knowing their weaknesses when they are exposed, and...
Don't know how they would have pulled that off...
They should be able to patch almost anything, it's just that some things are easier to patch than others. Some things have hooks in the code...
Is anyone NOT using promethean vision? If so, why? I mean it's not got much of a point in BTB but in Infinity slayer I don't know why you...
That helps the more nimble vehicles but it means that things like the tanks and the mantis are basically screwed. And it's never been exactly...
It's a brave new world. Not necessarily a better one. That boltshot glitch is terrible, but I'm not fond of that thing as a sidearm anyway - too...
Yeah, it seems like the initial movement speed is perhaps quicker, so you have to be REALLY fast on the release. Like just a thousandth of a...
It's a reasonable workaround for some objects (big ones mostly) but it doesn't work for vertical movement, only horizontal; and you can't be close...