Yeah I just realized that on the screenshot. So I take back my criticism- great idea! I hope you get lots of DLs!
Thanks. Glad you liked it. I usually get criticized cause I'm too lazy to do the pointless interlocking. I only do it if it's necessary.
Haha that's a big part of the game. That't why the upper level is described as 'safer' while the bottom one is quick and risky. I've thought about...
Cool. I'm currently working on a map called Cave In on Avalanche. It's got a lot of hidden places or places where you need to make a tough jump.
I don't see the point of this. Shooting randomly praying for kills?
Yeah as soon as I saw it, I got a perfect view of the ship from Halo CE in my head. Very accurate.
Ohhh alright. I get it now. Haha
Haha it's cool. I get what you mean. I DL like crazy but now I gotta chill with it. I'm deleting daily cause I have so many.
Alright. But people may see that and immediately reject your map. Also, I think it'd be better to put them all in separate areas. It would make...
I might take you up on that offer. It's a good map, but I see room for improvement.
Good advice. Will do. Just gotta get my xbox back.
I'll tell you now-- armory-type places ruin maps. Remove the place with all the weapons. It ruins the gameplay.
Only got one thing to say: badass. haha
Looks amazing. I'm wondering how you did the conveyor belt.
That would make things so much easier.
Oh ok. I didn't know it had a purpose like that. Then great map! 8/10
Pretty good. I like most of the interlocking. But in the center, you could've interlocked walls to make it neater and match the bottom/supporting...
It works for almost every gametype. But for asymmetrical games, the large sniper tower with many bases is supposed to be defended. But the layout...
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Looks pretty good. The Hot Gates should be posted on its own. It looked really good. The others need some work.