It's a good idea on paper for the sake of fairness, but I worry that it involves a lot more passing around party leader, and could be hard to keep...
You can ****in' cuss all the **** you ****in' want to. SHEEEEIT. I mean, welcome to our group! Good to have you aboard. You're not our only...
I know, but it looks better than the smaller chair I made out of scenery objects, and it makes for a better piece of cover as well. :) I like...
Yeah, the grid thing is a decent rule of thumb, but really it's more about partitioning up the map properly so there are enough safe areas to...
Teleporters have an orientation. If you're facing a wall when you exit, just rotate that teleporter node 180 degrees (just the receiver, not the...
Thank you sir! re: the bottom - we've run two tests so far and in both of them there was a steady trickle of players to that area, but not...
I've got you at fourth right now, and moved down myself and Audience to make sure you get some numbers. If you want to go earlier, clear it with...
...OK, that was a good one.
TUESDAY Lobby - Feb. 12th, 7 PM EST Need to know how this works? Click here to read our FAQ and rules. This lobby will be held on Tuesday...
SATURDAY Lobby - Feb. 9th, 11 AM EST TCOJ! Doin' new ****, and blowin' your minds! This Saturday at 11 AM EST I would like to run a smaller...
YOU GET OUT OF MY FORUM, NON-HALO PLAYER! GET OUT NOW!!! *sob*
...derp. Sorry, I completely misunderstood. Yeah, that would be the non-lazy approach, wouldn't it? I'll see if I can make that happen soon. :)
There would be literally no other way to build this map. It's large and object-intensive, and I was already pushing lighting and framerate...
You bet you do. Sign up one of these weeks, Duck, we miss you!
He's an architect, you know. Did the new addition to the Guggenheim.
Well, recent contests notwithstanding. They offered some really nice prizes for the previous 2v2 and 1v1 tourneys, I believe. A new sound system...
Intriguing... the only problem with doing that is it will surely result in some very surprised jetpackers falling to their deaths (or at least...
So far it's only been tested 4v4 which worked pretty well. I'd say no more than that, and 2v2 might work; it's probably kind of big for 1v1.
I couldn't find the preview thread for that, though admittedly I put all of one second into looking for it.
If things continue along these lines (some available, some not) I might try to do a smaller lobby - 2v2, 3v3 sort of thing. Not to take away from...