I remember this map too. I only got to play on it a handful of times before it disappeared forever. One of my current projects is to recreate this...
If you ever need anymore testers for this, please hit me up with an offer. I would love to play on this map. I love the maps that have a higher...
I don't believe this is possible anymore. I think that in Halo 3 someone created a gametype where it would be a 1v1 for one round and only random...
I can help playtest later tomorrow (maybe) and Friday onwards (probably).
Seeing as how this was posted two weeks ago, I wouldn't doubt if playtesting isn't happening anymore.
Respawn points are set to never respawn by default. Perhaps if you changed this, you might see something happen.
The flag stand is just an object piece. Unlike in Halo 3, the object pieces are not exclusive to one gametype. Any object can have its label...
I would definitely get in on the playtesting. My gamertag's SPARTAN G086. I'll send a FR sometime soon.
For ease, I'll organize the pictures into four steps: [spoiler]
I can't tell you why it does that, but perhaps saving your map as a new map whenever you make a large change could help prevent these issues. Or...
This might be helpful: Select the object Hold the crouch button Press one of the altitude bumpers (whichever direct you desire to move) and...
I think some object hum. Perhaps there are a lot of humming objects near the structure. *shrugs* I dunno.
Not sure, but this might be useful for your map idea. Recently while just forging randomly, I came upon the realization that two small bunkers can...
You can compensate by having the floors overlap a bit so that when the game does make them move, for whatever reason, the cracks do not also appear.
Spawning: [link] Gametypes: [link] It's helpful to search before asking.
Two things. First, I would like to offer my condolences for your loss. Two, this map looks very good from what I can gather from the pictures. It...
Tier 2 loadouts are given to zombies in infection. That might be helpful for you.
Even if you're not making a safe haven map, you still need a safe haven for the map to be compatible with infection.
The catwalks are actually harder to fall off of than one would expect. They may seem thinner than they are due to the fact that I had to zoom out...
The main point of the catwalks is to get to the rockets. Making it easier to fall and fail to acquire the rockets makes the rockets more balanced....