Oh, is that the reason? Let me be clear, since I guess I wasn't before. Staff is deliberately being a little more lenient about a lot of things....
We have various opinions about it on the staff. Though I think all of us agree that we don't want to encourage mod usage to a degree that might...
^ Yep. I mean, basically, if you choose to use drop spawns, you need to be aware that your power weapons won't be on the map half the time that...
Funny enough, I've gotten used to lack of Xs, but I still find myself saying, "...on my X."
YOU FIND THAT MAN! I mean, that bulletin! I'd like to read the official explanation. This is really something title-update-worthy, IMO. I can...
Google magic If this guy is to be trusted, quick despawning is the problem. Actually, if he's right about how weapon despawning works in this...
I would think so. And if it can be confirmed that the despawn timer is a problem, we need to mention that in the dust-up threads. It was...
I think it would be, but you'll basically have to either have no doorways and ceilings, or just very tall ones, or you'll be constantly hitting...
This map is the funnest thing I've played in Halo in a long time. If we can't have minigames where you score by knocking a ball into a goal, we...
Ssshhhh. I won't say anything if you won't. I find that when I run around on this map for more than 10 seconds, I start to forget that it's so...
I believe that's true about the scale - all the platforms and the ship are fatter than I sketched them, and the bridges are narrower and more...
Speaking from personal experience, that's not really the case. I was a frequent flag-runner on Avalanche (less so on Sidewinder - we didn't play...
The bigger or smaller you make yourself, the more glitches you'll notice. If you make yourself REALLY big, it gets pretty messed up.
You're damn right, I did. I mean, uh, we did. We. :)
I agree, which is why I'm going to some lengths to explain the thought process behind it. Hopefully as people understand the layout better...
No worries, my sketch powers are pretty rudimentary. :) By the way, I really like that we're getting into this kind of detailed debate about map...
I think there's been some confusion - the centerpiece of the map is the only "ship." The ring around the outside is a fixed salvage station that...
I don't know of any active lobbies like this. It's easier to put together testing lobbies because we're all forgers and always building something...