quote for the random pic: Woah...... Rugburn.. good walls ffor the perimeter, i like the vertical map idea :)
flip teh bridges. , interlock the DBOs to make less bumps, and ur all set 4/5
because bungie is full of tards that only let us have 100 custom games. (gametypes, maps, AND FILMS TOO.. it would be nice if like.. you could...
will this work with tremor n mouse gametype? if not, can't you just make tremor n mouse gametype have 2 zombies at start?
dude! gratz on loyal! lawl you deserve it for being such a reliable member.
4/5 great map, but it could use some cleaning up: geomerge the stairs into the walls to make it look cleaner, take out the shield doors (for ghost...
interesting.. I am quite good at forge, interlocking, and geomerging now, but since i really don't have the time (parents kick me off) i won't...
did you get your "free 50" back from bungie?
have you released v3 of ur competitive map?
"What?" - Toast
this is great, you have added many forgeable objects to epitah, and even with the restricted palette, you still added a multitude of new pathways,...
instead of making the double box tunnel in the big part of foundry, use like, walls to make it so there isn't a giant side of a box in the way,...
good job guys, they have exellent camo too eh?
good. glad to see that some people understand. good. glad to see that some people understand.
this is not halo but is still hard. FIND DA 2 SHEEP [large horned sheep] dun worry they are in der [IMG] hint: one of the sheep is looking at...
did you know some toast is skanky? are you really epictacular?
tehee new profile pic!
oh. thanks. ...
wow a non- foundry MLG map? looks nice, and very smooth interlocking. so is this a map that has lots of places to fall to your death? thats...
thanks, is this like an -acception-into-the-general-people-of-forgehub- thing?