Where r u Waldo I thought that was pretty funny. There were some others that I can't remember.
soooooooo...... Can I has Gallant back to myself? I just got a huge moment of truth where I understood flow and all this stuff. So I realized how...
Hey don't do anything on Slowmo that invloves the roundhouse. I wanna make it bigger and more symmetrical.
Ohai. So. Roundtown is in my FileShare.
As much as I hate to say it... This is probably the best minigame I have ever played. Great job, guys.
happy birthday jackie.
Nah, but you do need to edit them when I'm gonna release.
lol, as if I'm gonna stop being lazy and cap anytime soon. O.o hahahahaha, yeah. Next week ish.
Nope, that's Photoshopped. No FXs on the map.
When I tried to drop spawn a vehicle it just appeared on the ground where it would have landed...
Purification by iTzz Longshot Analogue by Black Theorem Gully by ThrowinDemBows
I might end up with it there. Idk. We'll see. Yeah. No waterfall near. A few less objects in the center. Less glass in the center for the glow...
Purification? Don't you mean Refinery? lol. Anyways, this is an amazing map. I literally cannot point out a single flaw. The "walk-able water"...
Dude, the antenna jump gave the incline next to it no use whatsoever. It was a sweet object to use as a jump, but the jump itself wasn't in a good...
Wellllll. As you can see from the above comments, I've been talked into redoing it. So once I finish the redo that I now call Ambience, I'll need...
YouTube - Battlefield 3 - Full Length "Fault Line" Gameplay Trailer‏ Check the comments. They're all pretty funny.
When did a hard spawn zone come into this? Hards won't stack with weaks so if you have a hard over 2, 3 and 4 2 will have the highest weight...
But then 1 and 2 have the same weight so it'll be a throw up between those two.
Just put one weak zone on spawn point 2, two weak zones on spawn point 3, and three weak zones on spawn point 4.
Thank you, sir. I'm glad you like it and stuff. And yes, you do need to be on more. I guess I kinda do too. ;) Your fail was a much bigger fail...