Ah you released it, love it man looks really badass. I like how you really didn't change the layout but added some real nice aesthetic pieces....
Contortion has been used also so i wouldn't use that one. As for the map, its kinda hard to tell the overall jest of it without an overview shot....
This was like the best asset map iv every played on. Great Job man, very smooth and btw Rockets ftw take that brute in a chopper.
For weapons id put limited range ones. Oh say 2 br's full clip 1 sniper and 2 carbines full clip. The rest needs to be Ar, SMG, Spiker, Plasma...
It's lookin good so far, you really seem to know what your doing and what you want too do. Only thing i could add is if limit permits, add some...
Or expand upon S1/S2 making it so there is more than just the one main stream way of entering and exiting the base. Since i am working on a map...
Hey its not problem, its a cool concept, and a nice 1v1. Like i said could just use some tweaking for a v2. If you need any help or ideas and such...
actually on the note of that i am thinking of adding green/ lift from lockout. It'l be a smaller version of lockouts lift room, with a 2 stage...
its not bad, a little rough but still not bad. It'd be nice if you expand on the idea and made 2 tunnels, one on each side with opposing bases,...
Forgehub Account: CaptnSTFU Gamer Tag: CaptnSTFU Role you are applying for: tester I am an very experienced MLG/ Competitive player. I love to...
The look of this is very very pleasing. I only think that maybe you should have put it in the corner. Unless you plan on adding a interior space...
Adding that bridge will solve the "getting to the middle of map part" But yeah id say do a brute shot 90 second respawn, 1 clip mb 2. Also put 2...
Oh on the contrary my friend: [img] This is all i did, it improved gameplay giving teams the option to rush quickly or traverse the map slowly....
Well i know i posted this idea now but you guys are gona have to wait till at least december before i put any actual screenies up. I have 2 other...
Sure i'd love to help with spawns. Also if you ever need any inspiration for ghost town maps iv pretty much done almost everything on that map haha.
I know you just released this lol but i couldn't help making the far side of sniper spawn into an actual bridge. That way you can go underneath...
Looking good man, only thing is i can't really tell how tall you made your towers that hold up the bridge. Still though looking very smexy, can't...
Idk too make a competitive ghost town map is really really difficult same with an mlg this seems to be more of a causal map. But if you need...
An good example of Asymmetric Symmetrical is Guardian. It can play Asymmetric game types but is considered symmetrical in weapon layout and...
My sentiment exactly. I was an average forger ( and still am or so i believe ) but with ghost merging i can do things that before i knew without...