Best functionally symmetrical ***** with 10 levels ever...just saying.
Yes, sir.
Well, I don't know why it was deleted but those are the numbers i want if you extend it.
Well my favorite map has to be toxicity from quake. I just really enjoy how all the connections work on that map. Wow, this is harder than it...
This right here.
I know it is frickin sweet when all you have to do is really think about object usage because you already have a layout.
Create a cubby hole for both receivers and put a one way sheild door in front of it so it pushes people off the receiver and and keeps someone...
This is just a thought ,but it would be interesting if you made it so you have to jump to the middle from every side.
If i can run away for multiple minutes at a time the map doesn't work. Which is something i can do on both of dax's maps. Neither maps are bad...
a little
Warholic you need to add me. This actually seems pretty unique compared to a lot of straight forward infection map.
That was how i felt about what you said. I felt like i was playing 5 flag on meathouse.
I have a compromise lined up.
seems to be a bit of a maze, but it my just be sketch up.
It's not a wall its the lift. I wanted it to look like something other than a man cannon.
Meathouse
Erupt Hub likes the lift. Kuroda also said he liked the 3x1's before. There is also all the shield doors in the corner 45's.
Ion or Rage?
It is actually possible to make it a two way if there were two pools and the height at which you fell was enough to bring you high enough through...
what i miss