are you asking him if you might get different framerate results based on the orientation of an item? Or are you thinking mostly of shadow/light...
I definitely like hte look of it, and w/o playtesting it I can say it LOOKS like a great map. how is it on framerate? Splitscreen?
thank you? maybe not. but I certainly respect that they are following through with what they said they'd do. now, they seriously need to pay...
i've noticed inconsistent ricochets, with some shots on the same surface bouncing off and most not.
large floors covering huge distances don't have to be straight or flat, you know. creating hills and bumps isn't that hard. only thing is I hate...
making a note to dl this later.... looks great, sir!
IDK about adding AA's to a map. I'm sort of torn because I wanted a camo on a map but don't like that someone can keep using it over and over....
do you mean you are basically running out of blocks and crates? used sparingly, a Strut turned upside down can replace a crate or small block...
a few things: as someone said, Station Ramp pieces are better for lighting than the Corridors. They still use lots of framerate reportedly (and...
i stand by my methodology of showing people where the high powered weapons are using the initial spawns so they are on the HUD. weapons that are...
nice trick of phasing a block into a crate to make it cast a shadow.
I understand that part of the problem is that Halo 4 is more screen-laggy and certainly some of the developer maps are culprits, but this thread...
(edited to add findings) This is intended to be a work in progress type thread for anyone to post their findings about which pieces reduce...
that is a good point... when you want to have rockets, but only 2 or 4 shots in it so no one can hang on to it for very long and get half a dozen...
is there a way to disable personal ordinances for a particular map? i've used trait zones to enforce different gameplay rules on maps rather than...
I basically do what you do Dolan... power weapons & power-ups end up as initial spawns so that if they are hard to reach noobies to the map will...
have you tried phasing the mancannon into the floor fully or mostly so that you can just walk over it and be launched? Does that give you the...
it looks nice. about railings, flipping those bridges over would certainly do people a favor, but it's your map and you know whether you want to...
have you noticed an advantage to making it spawn at 10 sec vs the 2 sec others have suggested? is there any reason to have some spawn at...
I have a block hooked up to a station core, which doesn't cast a shadow at all, so if you want the added piece to look like it is part of the...