I will try it, thanks ; )
Not really, I downoaded the map and I can forge on it, including the 100 walls and the 20 hogs.
I once saw a map with 20 warthogs and 100 colliseum walls too, if we find a way to manipulate this we may have discovered a new way of forging, no...
Hi rifte, as a experienced forger is there any way to geomerge vehicles into terrain without makibg them explode, like about half deep into the...
Is there any way to set a stockpile game so that attackers and deffenders chage their role each round. Also, is there any way to force the...
In that case, if i fix a dmr and I get next to it will I receive ammo from that dmr to my dmr, just like in matchmaking? EDIT: I'm having...
Thanks, will try it ; )
Will try to look for that map dude, I have another question for you guys, how can I make movable objects like crates and weapons inmovable?
Hi guys, my first question is: is there any way to geomerge vehicles not to deep into the ground without having them exploding?, the other one is:...
I was looking for a different solution, destroying the vehicle with weapons or grenades but will try it anyway, also could you help me with the...
I have a really nice idea but I need to set a vehicle as the objective so when destroyed the spartans will be able to the next phase, any ideas?
That was a great reply dude, thanks. I will try to find that map for some inspiration.
Lol, sorry for the mistake, I was reffering to waterworks, the halo 2 map.
Waterworks was one of my favourites btb maps, if would want to remake the map and say you can use the double ammount of colliseum walls, where...
It might be irrelevant but my map is located on the canyon, it is a bit smaller then hemo.
I want to use the purple effect on my map but things are way too dark and difficult to see, any combinations I could use with the purple effect...
Juicy and next gen adds a darker and serious tone.
Exactly
I'll try it, I get the E74 error yesterday so I may not take the photo by myself, will try searching around bungie.net. Edit: lol, your signature...
What special fxs did you use for this good looking map?