I don't think an argument for people to improve aesthetics of purely "functional" maps as I am terming them, needs to also be an argument for not...
one thing that I've been curious about when reading about how you all do playtesting and such is this... are there community lobbies that are ONLY...
I think someone triedto explain this to me in the main therad stickied above... but I didn't really understand it. if it's only a few pieces,...
this could lead to a large despawn discussion... umm without going to ofar OT, can anyone shed light on how the game decides to despawn something?...
imagine this... a davids vs goliath type game type. one player as "jugernaut" who is regular sized, with everyone else pea-sized! a bunch...
well for one it's encouraging to see that master forgers thought that at one time they sucked... so maybe there is hope for the rest of us? LOL...
weird... after so many mis-grabbed objects in Reach (the little forging I did for a few months) I am extremely anal about locking everything. I...
yea this does look pretty interesting. I see a couple aesthetic tricks that are clever too. Like the pyramid over the tincup to block it's...
he's talking specifically of having fun playing the game, not necessarily forge, though that does correlate to a degree.
^THIS that's the best explanation in here really. the game should allow the axes of each object to rotate with the object, but instead it only...
sounds sort of like "bouyancy" so I'm really curious to see what ND comes up with! Edited by merge: tried this last night and did some...
RST, does it cause the player to start floating like zero-G or do they need to jump to make it happen? I had this thought the other day too......