Thanks, I figured it out now. Thread locking people, do your thread locking thing.
Should I use Hill Markers for the respawns instead of Respawn Zones?
No, the initial spawning works fine. It's the respawn zones that are acting up.
Nevermind, I got it. Thread locky people, do your thread locky thing.
Alright, so I'm working on an Invasion map, and I've pretty much finished. Everything was working perfectly when I did a solo run, but as soon as...
Why would you remake this track? The original was fu'cking lame. Why would a remake be any different? I mean seriously, dude.
I've always preferred the literal translation of zeitgeist: "Time Ghost" It's like a more awesome version of Space Ghost, except German
I'm trying to create an invasion map, where in the last phase, the core is suspended in a little holder over water. [IMG] The only problem is, no...
Looks great, but the download link goes to an empty browser window and not the file. You might want to fix that.
[IMG] Men have fought and died for less The Heart of Gold is a large chevron-shaped structure of unknown purpose perched atop an island...
I like what you've got going here, but there are several gameplay issues you need to address 1. Add a initial spawn point at the beginning of the...
Please let my know when you finish this.
It's less fun, because the novelty has died down a bit, but its still far from boring. And hell, this is the first time that I actually started to...
"Supported Gametypes: Crazy King, Headhunter, Infection, Juggernaut, King of the Hill, Oddball, Safe Havens, Slayer" Seriously dude, its right...
I love it. One of the best indoor race maps I've ever played. Great construction, great design, great gameplay. All around great job.
[IMG] Luckily for everyone, this abandoned Forerunner nuclear plant is so up to code, that one can safely engage in a deadly gunfight on the...
I know. Even the Master Chief himself needed a door to ride on.
It's not the size I'm having issues with. It's the angles. And I'm using colosseum walls. It's a large hollow cube, and the player is inside it,...
I'm trying to make a large cube balanced on one corner, but I'm having some issues with two of the sides. The walls I'm using for the north and...
It's on the very edge of the Island (where Paradiso is), partially over the water. The Canyon (where Hemorrhage is) is too far away, and there's a...