pretty good. my only problem is the overuse of pre rendered objects. still even though the asthetics are kinda low, the gameplay looks solid.
i like the attention to detail u did with this map. like it, ill have to give it a download!. nothing really unique, but i really love that its...
everytime i come up with an idea for a map, i gotta scrap it for the sake of budget :*( i really do wish forge had enviormental forging like...
just sayin that the buildings arnt very custom. i got bashed on that for my first map. people these days have seen it all and want as much...
its interesting, alittle too big for my taste, but still worth a shot. the bridge is my favorite and the last part is my least. decent invasion...
looks fun. ill give it a shot... as far as asthetics go, its so so. theres alot of pre rendered pieces on the field.
i still have the first version. i talked to the mods about doing a seperate post for Lucidity 2.0 since I cant change the thread title, so i got...
crap... i had to delete the artificle pond even though i like it alot :( shield doors are just too expensive to use... thinking about deleting the...
AHHHHHH!!!! Z FIGHTING!!! z fighting is my biggest pet peeve when it comes to forging. its simple to fix tho. i like the ship. i would change the...
the thing i hate most about halo machinima is that nobody seems to make good sets for the video. a perfect set like this is a character of it own....
i like it alot. looks like it has a good flow and even though rock gardens are overused, i like that u used wall corners. havent seen anybody do...
this map confuses the crap out of me! @.@ not a bad map though
i never liked zanzabar, but i love the fact that i can play it on halo reach. this is a very good remake and unlike other remakes, it feels just...
its definately a good map, but its not gonna win the $5000. good job with it though. i like it because i like maps that are built against walls....
i like it. its clean and simple. if you have any budget left, maybe you can add some crates in the open areas for better breaks in line of sight,...
I added some preview photos to Lucidity 1.0 that ive been working on. Its an updated version of Lucid 1.0 based on the feedback from hear and...
ouch, you dont have to be harsh on him! map looks decent, but z fighting looks obvious from the pics. z fighting is my biggest pet peeve. z...
the turret is there for looks since its the cargo platform, but it also doubles as a mobile turret. the turret didnt work anywhere else. this...
i know what you mean. i really wanted to add more to the floor, but there just was not enough pieces... i spent too much on the center and the...
all my maps are pretty much just random ideas i put together, but honestly, zealot was in mind with this place with the high center ground with...