The reason why you can't pick up the objects in Forger's Cell is because there are areas where you are out of the map, and when you're out of the...
I have two words for you if you attempt this: Good luck.
Along with this, the Asset's 4x overshield will make him stand out anyway. I suggest you make a spin-off gametype for this to work.
You forgot the most important tester of all (me). Did you fix the spawning for the red team? I like the little changes you made to it, and I'll...
[IMG] This is my Sandbox map for the Judgment Map Pack and my biggest collaboration in the map pack. Although most of the basic structure of...
Make Red Gyrados, because he's awesome. Also, he can fly, so he doesn't have to be in the water.
Yeah, I did that too... lol. Not so secretive now, are we?
Umm.... ok? I seriously think this is kind of... pointless really.
I see... this is still cool none the less.
So you were the one making the map on Guardian. I heard someone was making the map, but I didn't know it was you. I guess I can't see much of...
We're working on graphics and cowboy is going to throw in his own content into it as well. Looks pretty good so far though, considering that I...
Wow... that was fast. Umm, all I can say is congrats Meta. You've shown this to me many times while you were forging and you improved on it...
Um... none of those flaws even matter... Especially the first one, what does that even mean? I do agree with Atik though; it does look a bit...
I completely agree with Shock here, since this the process I go through with my maps (except maybe the well decorated map post), but more...
Well, I actually played the map last night, and it was pretty good. As for the name, it needs something to do with height because of the high...
That's a lot of switches, including my Random Box none the less. =D I could see this sort of map working for infection, even if it's one of...
I see a lot of camping on those teleporters. Unlike the other asset maps, the platform may be more space than usual to serve as the Defender's...
Thanks for the comments guys. I still want to look at some things before I post it, which I'll probably get to either late tonight or Friday....
I started working on this as an Asset only map, but then I realized that I could do something more. I decided to make this map a hybrid of sorts...
I will later... but so far, only one of my maps uses any ghost merging at all. Not to mention I have a map that is ready to be released soon...