It's The Longest Yard, from Quake III Arena (1999). [IMG] [IMG] [IMG] [IMG] Also making a Quake Live variant which has some differences. I...
The teleporters remind me of old-school Halo maps, you should leave them in.
Now remake default Foundry and I'll be happy.
It happens to me too. I don't think there is anyway of fixing it, just gonna need to go back through them and adjust their coordinates. Sorry.
They were originally just for throwing grenades through, but yeah MLG added a jump there in their variant so you could peak out.
"Lone Wolves" You can just say FFA.
The BR platforms are way too big. Just by looking at it, it seems bigger than the turret platforms. Might want to change that.
Wait, INV means invisible...? Oh my god, time to go back and redo my map.
I guess being faithful to the original isn't part of the contest. I also agree with the color pallet on Erosion, it just isn't appealing. Would...
Not a fan of visible lights and the fact that you didn't add the central structure above. Still, very accurate and very clean. Also, which...
Joke? There are some really bad ones in here.
I didn't know you could spawn eight Manti. Looking forward to this.
The blurry pictures really don't do this justice. I played it yesterday and it was near perfect. Only problem I had was sometimes, for some...
Yes there is?
Looking at it, it has to much cover too the point where long range encounters become a frustrating game of hide and seek. Punish players for...
Looks like Ice World. Aka, a box. Great job. Is there a custom gametype going with this with CS-like settings?
A subway in space... I had to.
Thanks for reporting me for all the wrong reasons. Nightmare as in, it looks incredibly hard, so I will not download it respectively. Sheesh.
Yeah, as I was posting this I thought to myself "maybe I should have put this in casual maps". These aren't to be taken as "serious,...
It's funny because I did sort of an Anniversary style remix to this map on another variant because I knew people would complain about it. If...