On that note, do you know how to use sketchup? Or where I can find a easy to understand tutorial?
lol. Oh well. Guess I'll just have to start actually trying to make kick ass maps.
Haha seriously though. How do I act any different than you? I help when I can and when someone makes an idiotic post I treat it as such.
lol I can't change who I am.
speaking of Loyal, what ever happened to...
Is that fair? I've already got a half a worlds diameter head start on you.
Curse you. You and the damn dog.
lol yea I know. I also remember you getting upset about it when I posted it a while back. So I brought it back again to dig itself into your head...
Hi Sarge
Everyone needs someone to pick on. Ever think that maybe he should make himself less of an easy target?
When he acts like a douche I'm going to treat him like a douche. When he doesn't (as in the why do you hate anime thread) I don't.
Post it in the map thread. If that person ignores it then proof of why it was not featured is there for all to see. As for why they do ignore it....
I wouldn't do it. Conquest is supposed to be linear. Putting another path in is making it non linear. The whole point is to have a constant back...
Ah well regardless of how you did it, it worked. The lighting matches one of the screens in the credits for the campaign. Good Job. Just wish...
Something with the flare I'm guessing?
Wow. I am fully impressed with this map. Not only the map but you some how managed to be original yet un-original at the same time. Many map...
Here we go. The Forging 101 on it. http://www.forgehub.com/forum/halo-forge-discussion/53830-forging-101-randomization.html The link was in the...
Hmm better way to put it... How do I get a solid floorso that all the items line up properly is what I'm trying to figure out. Everything I place...
It's like that for all maps and has something to do with the reason budget glictching works.
Someone came up with a Randomization thing not too long ago. What it is it a way to make your maze change with each round. Could be the only way...