I like your sig. But your name is awful, get rid of all the damned "x"s so I can actually read it. Oh yes, welcome to Forgitty-Hub!
Oh look, Nox Equi posted a map that wasn't accidentally on a modded canvas (Noxiw=Nox, so Equinox has to go by Equi for short). Anyways, this is...
I agree with Schnitzel's post. The map is very simple, but could still make for some interesting gameplay. I also agree with Sky, in that, with...
Well this looks a lot better than it did when I tested it for the TG a few months ago. Hopefully you got all of the issues fixed, it certainly...
Mebbeh.
lol I went Cargoporting and made... nevermind
How long's it been since you've seen the map? I've been gone for a week, so I guess I just assumed that you had been playing our baby in the...
Whoa, I didn't see this update. I was reminded of Cascade when I saw yet another unique map preview today (rare, I know). I'm really looking...
Sad face. Send me a message when these are released then. It's rare to see such an appealing, unique map like Dust-Off, as Forge Hub has turned...
Some of my hope in the Halo forge community has been restored. First cascade, and now this (I'm talking about the second map in that post).
Crash-Out looks great aesthetically, but I don't see gameplay being particularly exciting. Dust-Off, on the other hand, is really reminding me of...
The quotes got screwed up, everything else looks good.
Good thinking. I'll be back Sunday night. Also, I don't have a copy of the HWM thread I sent you :/
The bridge and tunnel aren't the barriers in Breakpoint. They are paths, which are very important to the map. The tunnel gate and bridge-less...
This looks pretty cool. I can't tell much from the screenshots (although i can tell it looks really grey). Still, I am intrigued and would love...
I'll just build off of Shoe's point a little bit. First of all, obviously there is ample reason to move forward from attackers' initial spawns in...