that's awesome...definetly used the id tech software to create that one. It kind a has a borderlands look to it, very unexpected
NIN fan?! yes...yes...yes. I've been listening to his soundtrack work while I was forging this past month
Hey Oli, I just wanted to let you know that my buddy Chaos did a vid for me on REDRUM. So please disregard the previous submission. I would have...
First picture...how did I miss the new placement of camo? Great decision for the move, adds to the structural theme of the map too. I...
The design may be a little too simplistic and flat for me but I dig the inspirations from construct and citadel.
I'm really impressed with the diversity of pathways, it creates a sense of connectivity to all of your rooms. Other maps usually fail at this,...
It's such a delicate line of change, but all the new weapon placements, jumps and tele positions really made this map transition well into Reach....
Thanks dude...appreciated the nom too. It got the ball rolling for me
Serum by Noooooch Lone Souls in Lost Mine by REMkings Ebalere by Erupt
First off, very beautiful forging...you've def got talent but I agree with Isao on the teleporter. You could place a grav lift there to increase...
I like the layout, it promotes gameplay focused on positioning and weapon timing. I personally like having the opportunity to gain map control,...
A terrain builder would be nice but it would be pretty heavy on the net and engine. We can't even "undo edit" with this game yet due to...
Well, you're definitely the most prolific forger of the week; releasing a total of 3 maps in one sitting. I'm digging this, it reminds me of your...
Damn, you got photoshop skills! And I thought mine were good...I love the theme you have going on here. Reminds me of "Block Fort" from Mario...
use this as the direct link to the sovereign map in your file share: File Browser Halo Official Site
Haha, yeah I went there. I'll take it down when you start calling me Holic:)
Oh thanks man, I had no idea. Just fixed it. Funny how we forget such simple things sometimes
I've played countless 1v1's on Angst, its become a staple for design and permanently fixed itself in my playlist. Balls have seriously been...
[IMG] A remake of QUAKE's "Evil Playground" (2-6 players). A small map with long pathways promoting linear gameplay and narrow lines of sight....
If someone knew how to program and make the weapons and movements feel like Halo, I would totally get into UDK and make maps for a game.