nope, but i'm not getting anything
apparently getting really drunk and wandering around the streets at night
How to Post Screenshots Also you must use your maps name as the thread title. This is infractable, but I will change it for you because I'm in a...
get that thing I sent ya?
This needs to be immortalized forever.
we can definitely use any reviewer we can get. be sure to write some good applications and you're a shoe in
I'm doing alright. Yup the review hub is up and running but we're pretty short staffed so we're only pushing out about 5 reviews every 2 weeks
Yeah I loved The Ocho! It was like a good version of Citadel, before citadel. I'm interested to see what you've cooked up, message me next time...
Until we can generate our own 3D models, forge will always be limited with Aesthetics. This means that the limited resources we have should all be...
Congrats on 2nd duder
[IMG] Tumbling Trinkets Enjoyment: Tumbling Trinkets is a gametype that remains true to its namesake. It is very reminiscent of original...
We can review remakes though due to the contest we've been wary of doing so to not step on anyone's feet. Accuracy is a big part of a remake but...
This has been my attitude as well. I wish I could have figured out a more elegant way of orienting the player so the learning curve was a bit less...
Because that's the version that was featured.
It's not that I view your opinion as invalid, I just feel as though the community as a whole doesn't fully appreciate the level of complexity it...
Oh wow you finally posted it :3 This map is epic. It has the same feel as the original while being like twice as large. 4v4 works incredibly well...
The disorientation of the map was one of my biggest disappointments with it. Having a square shape it is very difficult to tell which direction is...
There's 2 very important part of a "official" Level Design. The core of the design and the artistic elements. Bungie shows us this all the time...
lol, this could go on forever so I'll just end it here. Competetive map design is completely different from single player design. Congrats on...
Form follows function. A great design does not needs visually impressive aesthetics. With Reach's forge we have a new swarm of issues we must...