Boltshot was nerfed, finally. No friendly fire on your own teams vehicles, so no more damn vehicle plasma spamming from that guy who wanted the...
The 2nd pic really caught my attention, very clean but still very interesting. It's hard to get a grasp on the layout yet, is it asymmetric or...
1. Props to Overdoziz for much needed comic relief, whether intended as such or not. 2. "This thread is for an intellectual debate and...
Hulk, there isn't necessarily a black and white answer here. The point of the thread is to get a lot of differing viewpoints together and to...
Hello Hub, It's been debated for a long time what really defines a competitive or casual map. As someone who has designed on all parts of this...
Interesting. My first thought when seeing this was that I was looking at one of those horrible invasion maps back in reach with 8 banshees and a...
1. The teams switch places with a round end naturally. Each round the teams will be in the opposite place. 2. However, there is no way to make...
Well... that was pretty non-sequiter. Why argue semantics instead of just looking up what Biotics were in the context of Mass Effect? Anyways,...
Nice guys, this was definitely one of the most original concepts I've seen for a mini game. Congrats Zath!
They said these were going to be competitive maps for the first 3 packs I believe. I wouldn't get your hopes up on a new forge map.
I'm sorry for the people who got hurt, luckily most injuries were minor from what I heard. But this is really cool, one of those once in a...
Not a big fan, but obviously not designed for me anyway. Actually kind of excited for X and Y, hoping for more info soon.
Everything really is a co-forge. I've still yet to not be in one in Halo 4, as every time I try to make something it always either goes down or...
Oh, I don't mean to say that the aesthetic of the map is unimportant. I think designing both at once is a good strategy so long as you give both...
I'll watch the video in a sec, but there is one main rule here: If you are designing a map to be PLAYED on, the most important feature is how it...
I've thought about using it for single player stuff, but by the time I spent all the time there I figured I might as well just learn Unity, which...
Unfortunately, for normal competitive games Far Cry multiplayer is about as boring and basic as it gets. Way better editor, but why use it if you...
Anymore I have 2 things I decide on with a new map: What type of gameplay I am designing for, and what type of setting should it be designed in,...
I haven't done it with threads, but I went through all my old Halo 3 and Reach maps a few times. It always reminded me of a couple things: A) How...