Awesome guys, can'y believe I finally have a feature here! Feels like a completely different life since I started forging in late Halo 3. I hope...
Hey Ticky. I've got 2/3 of the puzzle done, but I'm having a brain block on the last room and I'm taking a break from most Halo stuff in order to...
I've been doing well. Some forging, lot's of school work.
Ohi Zath. How've you been?
A flat floor doesn't stop players from designing, it is very good for some designs. Some amount of flat, plain flooring should have always been in...
I suppose so, though Ravine and Impact both have their own problems with restricting the player. If Ravine was just rolling hills with no giant...
I am happy they are listening as well, but I think in this case they tried too hard to give the community exactly what they asked for. I've heard...
I have come to see that the smallest island could have some plausible uses, though I hold firm that the middle one offers no advantage that the...
I posted some of my thoughts on the map here along with my own interpretation of how this could have been done. I'm happy for the free canvas and...
After seeing the new Forge Islands canvas, I decided to make a terrain piece in Unity showing how I would have done it. I threw this together in...
I've used this smoothness on several maps so far, and it has been an absolute lifesaver. The rocks were far, far bumpier to walk on in Reach,...
While they do catch bullets more than in Reach, the rocks are so much smoother to walk on that it does no bother me. Getting smooth rocks in Reach...
That is all the weapons. Other weapons are expected to be dropped in via infinity ordnance in slayer, but even in objective this ends up being...
Thanks Urban, glad to hear you enjoyed. :) A couple of other good examples of this are Panic Station by Duck, where the blue side's floor is a...
This silo should help, I don't think the banshee will have too many issues with the height of some of the parts. As long as it can go behind the...
The map looks interesting, I can definitely see stylistic similarities to some of your Sandbox maps in Halo 3. While the layout isn't too bad...
Daybreak looks like the weakest of the three to me, but it doesn't look bad. While top mid looks powerful it doesn't look impossible to take...
Terminus for my first, have to get back to you with more.
Hey man, here's a more specific list of maps I will be running at TGIF tonight. 1. Classic BTB Slayer on Classic Valhalla 2. Extraction on Panic...
I started with Ruby, so I have a huge Gen 3 bias. Gen 4 was probably my least favorite, though I liked a lot of the new evolutions. I've seen a...