you can always search this forum and b.net. id say try it about a week after release, youll probably find some, although the quality probably wont...
good look at the dmr reticle bloom. it seems to reset almost as fast as you can shoot it. almost, but not quite.
the v2 seems better, but i would change up the middle. i dont like how as soon as you walk down that ramp to ground level you can see all the way...
well first of all id didnt make any statements, i gave you an opinion. now just because this is the only mlg sketchup on this forum doesnt...
in short, no. in long, nooooooooooooooooooo.
no tot sound like a jerk, but it looks like any old generic, run-of-the-mill mlg map. nothing worth downloading. make it better.
this.
i see. forgot about the whole voting system.
woah, 404 on 4chub. your links broken^ although i assume its the same video thats been posted before, no?
what about that head to head firefight thing? and the gen defense firefight?
of course you know how to talk at 6, but you will develop new speech patterns if your environment is suddenly changed.
hes from reach. and im not actually complaining about this, i know its just a video game, but if the spartans were kidnapped at 6 years of...
i hated **** zombies, it greatly reduced my opinion of WaW. i might not get black ops if it has zombies.
how could you do that when it takes at least 5 shots to kill? they're
hes got like 20 grenade bandoleers strapped to him so im assuming hes kinda got thing for things that go boom as well
jun is the sniper...
i dont mean rounded as in circular, im saying that covenant architecture does not have clean lines. even phased, covie objects would not look...
that was in the first forge world vidoc... no. it can go as far as you want. and if you accidentally go all the way in it just disappears like...
only because the engine couldnt handle all the soft edges. a covenant map would be interesting to forge, but not to the scale of forge world....
emile is the explosives guy