Through the Prism. Sooo good. Those precise lines.. aah :) relaxing for some reason...
Happy birthday :) EDIT: I'm planning on redoing Aerowalk for Halo 4. Apparently, the dropdown area is not supposed to work for Halo gameplay....
Aww, that's cute. Welcome to Forgehub :)
Can't make it not a dead end without wrecking the force to elevation in the top left area. We can make it whenever. I'm free until Duck's TGIF.
The teleporter area to the left of the sketchup would be a dead end without the teleporter. Whoops on snipe :P I moved it back to encourage...
The issue I took with s1/r1 is that they are both power weapon spawns (snipe/stickydet). We could move one of them, though, preferably snipe,...
Welcome to Forgehub, man. Looks to me like you'll be an interesting person to talk to :) Feels a bit awkward giving links to a staff member, but...
Hmm.. Does anyone know if after losing the 14 day DLC, you can access the maps while offline? I'm thinking about just forging a mini-Harvest.
EDIT: In progress: making the sketch 3d. Updated 2d sketchup of triangle map, taken at a slightly oblique angle for absolutely no reason....
General idea @ dax : Add two whole new areas to the left and right of the current sketch. I only sketched a pure minimalist path (in the interests...
The two rooms adjacent the needler looking towards SD spawn.
get on skype nao
skype now
Lunch, it's meant for up to 4 players. And that's cutting it close. Forget 7 players, and an FFA. Speaking of which, I've heard people say that...
Ninja, fix spoilers please. I swear I've seen that layout before and commented on it, too. Are you sure you haven't posted that here already?...
---------- not here -.- ---------- trollface.jpg
Here we go: (Huge splash of color incoming) [spoiler][IMG][/spoiler] Black circles are areas with control over a set of teleporters. Yellow,...
Both of those vulnerable positions are power weapon spawns - it's questionable, but an alternative solution would be nice as well. Have any ideas...
It looks like Minecraft D: less blocky, bigger indoors, and wider FoV would be nice.
I was thinking of it more as a lengthening of the old path, forcing players to use the entire map. What LoSes are you talking about specifically?