I watched the whole address.. :( thatkid
Thank god. I have a couple other relatively minor issues with the gametype, but at least this makes it a viable option competitively.
Me and Dax were discussing this. Will most likely do it.
Go ahead. I thought you meant the window coliseums by needler spawn. I'll change the piece usage of the current windows (as you put it) so...
Welcome back to Forgehub. :)
I put in that blue teleporter because the lower YA area was deathtrappy (it was deathtrappy in Quake, but I want to make the starting spawns more...
Whoops, it was Dax.
Well then, what are they? :P
Crud. I could have sworn we played on it together... or were you just on in the party at the time?
What did you think about the new Aerowalk? BTW, I'll probably place some grenades to stop those teleporter tricks of yours.. :)
What did you think of the new Aerowalk?
Nice to see this one back. I would really like to play this in Halo 4 with you. Invite me sometime, perhaps?
Top ten maps for voting is nonsense - high-caliber maps (to the FHF standard) aren't posted here often enough to do that. The result will be that...
No instaspawn - Here's why in a nutshell. 1. Skill-less revenge killing. 2. Same issue as sprint, "press button for skill-less free bonus"...
I just finished reforging Aerowalk, would you like to play it with me soon?
The impact one, with that small center room and outer ring, on which we played a 3 player FFA (with Kazerra). It also had that ramp jump that I...
Red spawn looks good. From there, the piece usage falls apart. You need to differentiate walls and floors with color; one should be dark and...
Aesthetically, great. I like your use of the natural background on Impact. Concerns: Bases' entrances are all from one side (can be camped from...
I mean when are you going to post a preview of that map we played together?
Cache needs more lifepits. Every time I see a map of yours, I think it's that one we played earlier. When are you going to get to posting a...