Dispatch is a forge map in matchmaking. You should probably change the map name to avoid confusion :(
You're just a teensy bit late :p
Best BTB map I've played in Halo 4. 100% deserved.
ordnance? Needs to be set 4 seconds earlier than when you want it to spawn.
When are the list of contending maps going to be posted? I want to check them out and suggest them for Doju's upcoming 2v2 tournament (tentative...
I tested this map not too long ago in a really long 2v2 lobby the other night. There were a couple issues (and some good things) that everyone...
The current changes are putting the weapons between 1.4 and 1.5s kill times - CoD and such shooters normally have kill times close to .5 seconds....
Nothing to do with the rules, it was just something I noticed.
Six month development cycle? :p Also, big bump by Zandril there.
Yup, I'm referencing another Anchorage thread. Arcasius took some feedback (both constructive and non-constructive points) rather badly on it,...
Actually, forgehub allows spam now. It was some recent change. Arcasius, don't poison your map thread here, too.
Have you guys tried the static Overshield that doesn't spawn at start? There's a glitch that does that..
Someone from 343i (think it was Bravo, have to double check) stated 50% aim assist reduction, and the AR needs perfect shots to kill two people in...
Are you sure you're not trying to download the pro version? That costs money and has tools you'll never use in your life. Just use the Sketchup 8...
Yay 4 good guardian, hi Shifty :)
Yay, you added that bottom mid tunnel :) It should probably be taller and wider to accomplish the purpose we mentioned earlier - it's still going...
I would say that's kinda 5v5 (because of the lack of dance floor and long LoS) but it could work for 4v4 if you make it more open and spacious.
Certainly trick jumps leading to power weapons isn't a bad thing (Sniper on Lockout). Something helpful; imagine the power weapon in its current...
Thank you, Bravo. Pretty much everything's spot on. For you guys to reference, assumed kill times under patch: Carbine 1.4 seconds (current 1.63...
OS isn't completely impossible to work into 1v1. I got it working with Titan so that it was balanced by a DB. Obviously that was more intended for...