Hiding is a legitimate strategy. It's as simple as that.
Nice map dude love infection and I like the crashed side of the building idea. Off topic but I'm from Wisconsin too. I guess us Wisconsinites...
The snipers (if skilled) control the main hall and make you take side passages and use the deployable covers effectively. The sword is powerful...
OOOOOOOOHHHHHH I get it now. Haha, can't believe I didn't see that before.
7 maps? For free? Kinda doubt that but it would be really cool. Anyways hopefully there is at least a sandbox map.
The dark red part of the fire looks like one of his legs if he was crouching. Ok screen otherwise.
If it's not too late I would like to enter my map Pipeline
Spongebob? What? I don't see any pineapples lol.
Thanks for the comments guys. I'll think about adding more scenery in the map and will definately add it in my future maps. Also on a side note,...
Pipeline [IMG] __________________________________________________ Alright so basically This map is a long hallway. This hall way is split into...
No matter where I go or how far away from the wall I get the fence wall will still not come inside the map. If I place it somewhere where it...
So here is the scenario: I was using the infinite money map (so I don't want to delete stuff) and I hadn't saved in a while. I spawn in my last...
Thanks a lot man. Can't believe I didn't think of that lol.
Is there anywhere you can place a reciever node on foundry that will instantly kill the person going through it? If you place it too far out of...
Yeah by the "bumps" I think you mean the hook sort of getting in the way of the circular stairs. There was basically nothing I could do about...
Thanks for the feedback guys. By the request of many I have included a GREAT amount of additional information.
Ok first off thanks for taking the time to review my map. I'll be sure to take many of those things in consideration in the future. Two quick...
Checkpoints [IMG] ____________________________________________ The facility has been infiltrated and you and your team must hold back the enemy...