If the you go to a random spot every time, then how would that work in oddball? You just get the ball, go through a door and wait until someone...
LMAO I was going to make a stonehenge map for KOTH a few days ago, but didn't like how it looked, so I got rid of it. This looks like it turned...
bump.
You don't die in that second one. You just have to back up a little and quickly go back to human mode as soon as you pass through it.
Any ones that you reccommend?
Besides a little more interlocking, is there anything else I should fix for a V2?
Like what?
I fixed the map a little, the new version is up. There's a lot less camping and more watching your back in this one. Tell me what you think of the...
INFECTEDSCHOOL "Fight off zombies in this deserted building that was once a school..." The empty school building is now blocked off and set...
The infected version is up!
Still thats basically the same with any other aesthetic map.
I guess it could work since there are classrooms to keep the 'robbers' in.
The School is the third map that I've made. It has two classrooms, an office, cafeteria, gym, and storage closet. I have interlocked some parts to...
What happened to the map? I can't d/l it?
I added four more pictures of the sniper perch, inside the jail, inside the warehouse, and the armory. That's about all I can think of that would...
Any questions that you have about the map?
Well, its supposed to be a street, so it would be weird if it was floating.. There are three now and some more coming up tommorrow. It's an...
I'll get pictures of the sniper perch, armory, and inside the jail up soon.
There, I added two clearer pictures of the jail and the warehouse.
I get what you mean about not liking armories, but I wanted to make a game that was cops and robbers mixed with one bomb assault. Since it was...