It is a cryng shame that this map didn't come out earlier. The idea of creating hot-spots on an infection map that motivates the uninfected to...
I should think that the staple weapon of the marines ought to be a force to reckon.
This looks freaking awesome.
Some parts of this map do look sloppy, but the layout definitly deserves some credit. Flanking positions, hallways and tons of positions that look...
This map looks pretty decent, not the best forging, but it does look balanced and the idea is definitly there.
A close quarters, fast moving zombie map... Sounds intense! The forging looks nice and smooth too, well done.
This must have been tough to make. The idea is pretty original too. Its this kind of thinking that keeps forgehub innovative.
I liked the asthetics on this map, thats what caught my attention. Its also cool how all paths lead to the middle, which should make for some...
This looks really challenging, I'm going to give it a download to see if I can do it.
There doesn't seem to be alot to this map, just some short tunnels in the middle and some campgrounds along the sides, but the merging looks good,...
Hey, this looks really cool. That was a whole lot of maps to go through, and alot of text, but overall they loom clean and well made. Well done on...
Gee, thanks for the tip, clearly there is a whole lot I can learn from you.
Cold II [IMG] Four - Eight Players. Use gametype, "Predator v3." *Note that this map is not a version 2, but a sequal. Link to Cold I "Theta...
I've found that Sandbox can't well support maps on more than one level. Either pick the crypt, skybox, or that middle part.
I decided that this would be the best way to present my map. Its good as is.
Cold [IMG] Four - Eight Players. Use gametype, "Predator v2." "Have we heard from Bravo Company?" "No, Sir, Bravo Company has gone cold since...
I tested this one with you, too. I remember being most impressed with how awesome the banked turns are, as you mentioned in the post. They are...
This may be a rookie but the ghost merging in his maps is pretty legit. I tested this with him, and I can safely say that the map is as smooth as...
If there are good weapons in the middle, then there is no incentive to go around the outside. The middle serves only as a shortcut for people...
I didn't forget that. I wanted the middle to be a kill zone.