Go for it ;) I'm adding new tweaks to this design to make it more suitable for Halo rather than Battlefront, so if you want to make a true blue...
Some of you may recognize this. I'm remaking it with a few twists. [IMG] I'm naming it "High Wire", and I'm currently working on a sketchup...
Give the attackers magnums not snipers. Attackers could easily just snipe defenders to death.
Some of you may recognize this. I'm remaking it with a few twists. [img] I'm naming it "High Wire", and I'm currently working on a sketchup...
my bad, I didn't realize that.
nevermind. didn't know this site was affiliated with bungie. lock please.
Ah...good point. That is highly probable. Well, either way...I'm psyched.
I'm still not 100% sure on the legitimacy of this post, but it seems pretty believable. I guess we'll find out in a few hours! Here is a copy of...
Needs some more cover. A lot more cover actually. DMR's would dominate this map.
I'd like an invasion reveal...but that probably won't happen :(
To be honest...if I can avoid using time released teleporters and switches, I'm going to. I've never been a fan of either :-/
I think for the zombie spawning issue I'll play around with respawn zones and weak respawn zones to direct where zombies will be reincarnated....
hm...I'll have to play around with it then in the final game. Ultimately what I really want is for downed survivors to be able to spectate only...
Thanks for your insight guys. It's going to be a pain to sift through all the different game types to see which one fits my idea the best, but...
If I have to resort to that, then I'll spawn them on top of the forerunner tower on mount forge and give them empty sniper rifles to observe with....
idk...beaver creek just doesn't feel like beaver creek unless it's actually in a creek :P
Hey all, I posted this on the main Reach forum and I thought some of you also might be interested in helping me with this. While playing a little...