The houses need to be changed. The drastically lose the respect of the map. It's wonderful merging and new shapes and spaces on one side and on...
It is definately better, I am entertained by the fact that you failed to mention where the teleporters out of the map take you. The quality of...
Intresting. The center goal reminds me of a King of the Hill map built by Shadow long ago. I enjoy the use of the four open boxes to create the...
Well, alright then, I do not want to dissapoint anyone. It is just that the tasks are so simple once you learn how to do them, but if it helps:...
Much better than the first, and I believed that the first was great too. The cover is much better, one word of constructive critisism would be to...
It is a puzzle in the sense that the player starts at point A, and must go through many different rooms to get to point B. You do not need the...
Thank you for the help, origional post has been updated.
Haaha Greetings, my name is Twitch, I would explain more about myself as this is my first thread, but I am afraid to say that this is Shadow's...
This is obviously very similar to the early ghost town, but it definately should qualify as a different version, as it provides access to new areas.
[IMG]And I have it working. Took me long enough.
To those who are reading this post, I apologize for the confusion. http://s575.photobucket.com/albums/ss199/AI_TWITCH/th_race1.jpg
My apologies again for as the picture is not showing up on here.
[IMG][/IMG]Here is the map idea I had made for you Kona, my apologizies for the time it took.
Amazing map with a great idea, aesthetics are truly awesome, and the gameplay is quite entertaining. This map has many similarities to the...
My data states that this map has many similarities to the maps Acropolis and China town, so I come to the conclusion that it is not very...
This looks excellent. I personally cannot wait to see what you will do on the upcoming sandbox forging. This is because as amazing as your...
Panda, we only offer constructive critisism. The map is indeed quite messy in many places and most likely were rushed in some sort. And the...
As a work of art, the composition of versitile is the best. Border has a deep interpretation but the white half looks empty.
How much does the gametype threat limit the jumping with an increased percentage of gravity so that the players cant escape?
Since there are so many of these 'duck hunt' maps in circulation now when making one yourself it would be important to include something...