Thanks for the feedback! Infact, the roads both extend the length of the Sky Bubble completely. The problem is, though, it is very possible to...
Thank you! I love to hear positive feedback. Though, the idea behind the Shield Door is too separate Humans and Vehicles. If the Shield Door was...
Firstly, the zombies are the ones that hit the Gravity Lift at the end. Secondly, there is no sniper on the map. So, I'm confused.
What do you mean when you say that the human has a sniper?
Very interesting! Actually, this concept was the original idea for my map, "Hectic Highway", except instead of a Wraith, it would be a trapped...
The "Let's Piss 'Em Off Strategy": Drive straight. Once the zombies begin to fire, stop dead in your tracks. They will continue to drive, until...
Actually, it really depends. Since I've been playing this map for so long now, I easily can win. But, that is if I have a good driver. For...
Yes. The original map was straight forward, just a plain track. Boring. That's why I added some choke-points. Obviously, I think I'll add some more.
Well, it kind of has to be plain to fit the idea of a long road. The idea of the map, in this situation, doesn't matter if it is plain or not, all...
Good job.
[IMG] "Although this road may look simple at first glance, your eyes often lie. Made by TGB. 6 - 8 players" Download Hectic Highway Download Joy...
RE-spawns? I guess when you say, "spawns", you mean respawns, correct?
Hi, all. I recently started forging a map on Sandbox. Love it! I've always loved forging, and spawns have never been a problem. Until today. On my...
Very nice.
Well, yes - obviously. But, there's a lot of more space in Sandbox. And a lot more objects you can work with in Sandbox. Also, if you were to fall...
Hm... The first thing I'm going to do is create a mid-air race track. Like the modded ones in Halo 2 on Containment. Oh, good times. Good times.