The only thing I have to say is fantastic. The whole map is lined up great and centered perfectly. The design flows, catwalks are great, and the...
Alright, you need quite a bit more info: -Original data- it's nice this is V2, I have no idea what V1 was about -Weapon list- look at how many of...
Its generally best to just post one map per thread, even if they are semi-related. This allows users to focus on one map instead of feeling like...
Actually, this seems to flow pretty well. You structures in the middle are very well forged- From my standpoint, it wouldn't hinder any aspects of...
Posting tips: For competitive maps, its best to include a list of weapons in your post. A competitive map isn't just about aesthetics but also a...
First off, Welcome to forgehub ;) For posting competitive maps: You did everything up to standards, now go up a notch. You should probably muster...
Actually, I would say this is an interesting approach to a pre-DLC map. Using just the base as your map kind of gives it a small map foundry...
One pic that you should always include....an overview! You pics are well taken but...I can't tell how the map connects. All of your pics are of...
The issue with orbital in its self is that it is a constricted map. No matter what you do to it, it will still look like orbital. All you can...
A+ for creativity. Seriously. Couple things: 1) This is a mini game. 2) I was actually really into your game until I got to the part with the...
I think I can help with your spawns. You probably aren't familiar with "starter spawns." To see these, be in forge, be moniter, press start, go...
This is....different. I have not seen "gadgets" like this where you activate it and watch. I definitely agree that this is an aesthetic map....
Dude, a map doesn't need interlocking. And on Rat's nest, its pretty ridiculous: the only really immovable object is bridges. He's a trainee, be...
Very nice. I've played a bumper cars game on foundry, but size was a huge problem. I see that size is no problem with your map. Your starter...
Alright, first off welcome to forge hub! :) For your first map, this is a good start. First, let's talk about posts. Your post follows the rules...
Very nice, that last pic is a great overview of the map. The map itself is great in its structure. And the tunnels! Genius use of teleporters. The...
Wow, your system to shift over the games was very clever. Your first game instantly caught my attention. It's like the whole ricochet with snipers...
This is great for your second map. Few things: I don't see the vehicle choices as incredibly fair at the moment. At this size of a map, both the...
Clever idea, though I think you should harness your idea into more of mini game rather just shooting. You can definitely use KOTH hill but I would...
Wow, this map really looks like it would make quite interesting ghost battles. Your shield doors are very strategically placed: serves...