Here's my thoughts on your map. Very interesting. Not exactly original but interesting. Do you play CTF or assault on this because I don't really...
Nice.
OMG THATS JORDAN BY BUCKETHEAD! KID YOU ARE THE MAN! Anyway that is wicked cool discovery.
Maybe an advanced interlocking tutorial such as what Makisupa007 does in some of his maps or advanced aesthetics maybe? Just some ideas.
Thank you for the nice comments. I don't feel bad at all like when I posted Siege Engine. Please dont look and Siege Engine either its kinda...
How goes the guitar?
hey we do have another Buckethead fan. Nice
Exit 209 As much as I hate making Foundry maps, Id Suck it up the one last time. Download Here Story- Well this could go on for a long time but...
Well it looks interesting but it also looks messy. It reminds me somewhat of a maze that you would go through but it also looks really fun at the...
By now ive edited for the last time. Enjoy from me-Tails I did not edit structures or anything like that as they were fine and I played with my 3...
That back ledge on red base was an accident so even if you fall down there, you really cant do much. I may update map slightly so it looks better...
When I released the V2, the second bridges came out with it and I really could not get it incredibly even BUT, thinking of a real island,...
In memory of Grandma 1919-2009 Rest your Soul, we Love You... Prologue- If any of you remember Lotus Islands, It was probably the best map I have...
Okay im really surprised an feel like im stupid because it took me this long to notice this comment. First off, there is not 2 path, there is 3....
Damn man that looks like some nasty B.C. Rich/Jackson design. The holes like collaborated to fit while playing while sitting down? honestly this...
Command:Temple of Eden Upon releasing my recent Gametype "Command", The default map I released "CA:Towers" was not exactly a incredible piece of...
I looked in those and it came across my mind but even a regenerator in general made the whole game incredibly more difficult then it needed to be...
I have tested the the game and the custom power up is basically the key component to killing the VIP. This map is a default map so I am just...
Bravo man, Bravo. Clearly you put in the effort to design a challenging yet doable puzzle map that is listed in separate parts and isn't scattered...
Dude really sick Ruins like map. The blocks really add to the destroyed look of the map but if you want my opinion, maybe make a structure around...