I would like to try this, too . . . but the problem is I wouldn't be able to make it until about 10 pm EST. I'm not sure how long you guys play...
Okay . . . changes from Silent and Duck have been incorporated. There are now 2 versions of the map - a 4v4 and a BTB version. Links and some of...
FYI: Some changes that will be made based on SilentA98 & A Virtual Duck feedback (but, if you are willing, please go ahead and give comments on...
No worries. That was more sarcastic than anything. I'm actually kind of proud of the Core map I posted here (though someone recently informed me...
Next map: crap v. 19221
Looks like I need to stop being lazy with naming, then. Otherwise, I'll forget which is which.
Ooo . . . I did not know that. That is a very helpful tip. I've only used "save as" for complete redo's, not for the adjustments once the basic...
All right. So I'm not crazy and missing something simple, then. That's the way I've handled it so far. Sometimes I have to save/reload to see...
A simple question that perhaps does not have a simple answer: What is the best way to get rid of the flashing polygons when you must overlap...
Artifact (updated) ARTIFACT Created by Maximus IL Map Description Layout: Outdoor / indoor map with an asymmetric outer perimeter and...