I was playing this again today and I realized that people aren't aware that there is a small gap above the teleport cage. I designed it so that a...
Wow, this looks pretty fantastic. You're definitely talented, I'll give you that. I'll have to ask RunTime to invite me next time you guys are...
The pics make the ramps look confusing, but everybody who has tested usually got it down by the second playthrough. It's very straight forward.
This is a very good remake, we played 3 plot on it the other day, it was really fun. Excellent job.
It was a minor problem on SWAT, but in my polished version, I added a soft kill zone to the Sniper Cage, giving you 10 secs to plan your next...
Reverb by RunTime83 City Streets by JackalAnubis Sapphire by Celic
Looks great Sam. Thanks a lot.
Update: October, 24th: I finally got my playtest film for the forgetacular contest. I can't render it, but if anyone wants to watch it, this...
Nevermind. I fixed it. I didn't realize you needed to click on advanced when you edit the thread.
Hi, I'm sorry bother you, but I posted a thumbnail with an edited picture (it has borders on it) on my map thread. You was notified that it was...
I apologize. How do I go about fixing the thumbnail? I can't find the option in the thread.
Holy hell, that's some damn fine aesthetic work. You have my download.
Boy, do I like waffles.
I actually constructed this specifically for matchmaking, before they even announced the contest. I'm definitely submitting this for the...
I'll try to be there, but I'm hosting Forgetacular Contest playtesting around that time. If you have trouble with the customs, you are more than...
Oh wow! Dude, you are my hero. If you can make a High Ground remake that looks this epic, I will love you for life.
Do you mean areas with clipping issues/z-fighting? I actually spent a lot of time touching up some areas, but some of it is just unavoidable. The...
I hear that a lot, and it was a concern of mine during construction. But, it turned out perfectly fine and people who were concerned about it...
All weapons are balanced between both teams. The shotgun is equal distance between both teams. The sniper spot has also been modfiied so that is...
In the tests that I have played on this map, Koth and Slayer, it played magnificent. I highly recommend this map, for both it's aethetic...