I assume it has to do with dumping a buttload of tripmines on the map - that's what usually is mentioned when overriding a map is termed. Still...
It looks good for a start, but trying making more than one entrance (I.E. side/basement entrances) to the bases. Otherwise, the gameplay is boring...
Well, the circuit looks good just as well, but you might want to make the finish uncheatable with teleporters. It doesn't make a large difference...
I feel that if you made the starting area smaller (Definitely feasible), you could easily make the map loop/have an uncheatable finish system...
Well, from the pictures (I could care less about having to click on a link, unlike everyone here), it looks to be a pretty decent map...
Well, judging from the base of the map, it seems very easy to fall off in most of the map, which may not be so good for the gameplay. I'd like to...
Well, I think some sort of a center structure would be useful to give some added incentive for people to trek it as infantry. Other than that, it...
I'd suggest more cover and varying lines of sight; additional floors in the center structure and bases come to mind. I'd agree with Orange,...
Well, a lot of what you said went over my head, but it looks like you did your research well. Still, though, I don't understand one thing - what...
I think the only real problem with this is that there will be no way to prevent some sneaky bastard from going on the peripheral edge of the map...
Yeah, I think this would work best on a small map with limited to no grenades or perhaps regenerating grenades for a last man standing - this way,...
I think the use of lighting on this map is terrific, and it's unique in that you don't use the blue lights at all. Gameplay looks pretty good imo,...
Huh, it looks a little too open in the middle, and there doesn't seem to be a good reason for it (no vehicles), so maybe some cover there
We are commenting on the balance... one of the bases has only 1 entrance, and the other is totally open. I don't see the balance here. On the...
Yeah, the attacker's spawn isn't so great. There should be at least 2 entrances to a base, and 3 or more is preferable depending on the size of...
Far too many weapons for such as small map, and a majority of them are power weapons as well. I would suggest having many ways inbetween bases so...
It looks a little sloppy, but it doesn't seem that any of the lazyness of not interlocking is going to affect gameplay, so I'm okay with that. A...
Yeah, the diagonal part is pretty epic, but I'm not so sure about gameplay on this one. Worth a dl however. The diagonal part makes me remember...
Hmmm; really this isn't the best compilation canvas out there. If you went and blocked off the guardian towers with y-tubes, that would be truly...
I would agree with that. If the hornet is to be kept, then perhaps the missile pods should be turned into plasma pistols or 2 hit rocket...