During my testing I don't remember bumping once; it has to be said that the interlocking is very smooth. But as Pheonix said screenshots never do...
I've seen what you've done Barfman, and in principal it should work soundly, though I am still struggling to figure out how the attackers are...
Ah. One problem. No wait two problems. Oh **** three problems. = ( 1. After destroying the grav lift, how would the attackers actually budge the...
These look amazing! I have to say my favourites are Hourglass and Nucleus V2 for their simplicity, but they all look like they would perfectly...
It's nice to see people exploring my map, and I'm glad you mentioned the problem with the operable gate Barfman. You see, V3 had been a long time...
This has to be one of the best maps ever created. Tag the file guys so it can get noticed over at Bungie.net too mkay?
Beautiful, original, and seemingly flawless concept. Easy to understand too; not quite sure where these misinformed comments are arising from....
One of the great things about this map, other than the accuracy of the forging, is how original it is. Ever since Onslaught and Amplified, all MLG...
The gate is closed by destroying a grav lift in the great hall, which causes another to spawn behind two dumpsters, pushing them across the...
V3 is here! Change log: *Gametype, The Attack, now supported. *Operable gate added to interior, activated by destroying the grav lift in the...
Not sure if this has been posted before, but I just found something on the Halo 3: Recon page on Xbox.com that I thought would interest, and...
Could I possibly see your version. I like the sound of it.
Thanks again everyone. I really appreciate all the positive feedback.
V2 is here!
Thanks again everyone for the support. @ Duckman: You're probably right; infection is the best option. The problem with infection is that there...
The attackers have to destroy the pallets covering the fusion coils, and then destroy the fusion coils themselves, in order to create a gap in the...
Thanks again guys. There isn't much room inside the keep, but I will try to imrove the interior. Any suggestions for this improvement would be...
Thanks a lot! I didn't make a gametype to go with it because I wanted to give the humans one life and the uruk-hai infinite; sadly, the custom...
Thanks everybody, and sorry for posting in the wrong forum = (