GT: Kittenpaste Co I'm drawn by your 'non-competitive' comment on page 1. Lost most of my friends, including my brother, to the filth that is CoD. :p
If you're willing to spend budget, yes. However, this method is free. In reply to the first of the two deigning comments - yea... because the...
Sadly, leaving your flag stands so that the nails are sticking straight out of the wall does not work. :( The best you can go for is using a...
Or, if at all possible, they change the mechanics of the Pelican. Better yet, adding a separate type of Pelican (you know, just like how the...
There was this one Machinima I enjoyed back in the Halo 3 days. It was made by the same guy that does the Arby n' the Chief series... can't quite...
To go along with my earlier post: The customization of power-ups would be species-specific AND team specific. The customization of armor...
I love the look of your sinks. You'll need to drag me into forge later today (or leave your joining unlocked, mister! XD). I'd love to see how an...
Invasion and (extreme) BTB specific. As long as it functioned as well as the fan-made Pelicans in Halo CE (pc), I'm all for it in the larger maps....
Probably before my second map. Since I'm not working on as many gametypes for this one (and it's much smaller), it's been easier to get it moving...
I wanted the ability to specify differences between spartan and elite traits in all game types. Shields, speeds, damage res, etc... you know, the...
That looks like a game I had a few days ago. o.o
Hmmm, foundation seems like it would already have been a used name. Thanks though - I like your little description to go along with it. Don't...
For the next round. gamertag: Kittenpaste Co map name: Civility map type: HEAVILY Casual/anti-MLG. Team-based objective. Supports FFA and all...
I was thinking of this too, during my post. Came into one problem, though. Invasion games - the armor ability would be utterly useless because...
Something more modern or even futuristic. A section dedicated to the preservation of nature (a park :p) is always nice but would be harder to...
Nope. While the 'normal' attribute works a bit on forge, for those objects, it does nothing in actual gameplay.
Maps that support gametypes involving STRONG infected, not pushover 1 or 2-shot zombies. I'm spoiled by Resident Evil's stronger monsters...
Berserk: The player's rage takes over, allowing them to deliver fatal physical blows and become more oblivious to their own physical state....
It's kind of hard to get good screens in those tighter areas. :( I also really wish we had more than 50 rocks.. and I miss the Seastack (I feel...
I'm in PA so the EST timezone. :v I'll probably be up at that time.