Actually, the stocks were the girl standing in a forest, the train tracks, and Pedobear. I'll edit the sig in in a second.
[IMG]
Teh render needz moar interlox with teh background.
1. 7 sensitivity + Bumper Jumper = 1337 N1NJ4! P.S. THAT'S WHAT SHE SAID at the title of this thread.
...You never released the map.
If you're like me and need a team to try and beat Bungie and win rec0nz, post here. In order to join, there is only one requirement: don't suck at...
Sentinel Beam? Plasma Cannon?
That's what she said! The sig is pretty good, a little too blurry on some parts, though.
Fixed it... [IMG]
You should blend the render into the background. Text is wayyyyyy off. Move it closer to the focal, try a different color, and experiment with...
Hells. PS CS4. V1: [IMG] V2: [IMG] Text = WCAR WCAR = We Came as Romans We Came as Romans = awesome band I used only default brushes and no C4Ds.
Seems cool. I'll check it out once you post. As for the respawn settings, I'll go check how we set ours and edit this post with the answer to help...
1. Your suggestion to prevent camping in the boxes is impossible to use. 2. You can't have the zombies spawn with the weapons of a certain class,...
Don't the buttons at the top of the page have to be perfect and straight squares or rectangles? Because of the HTML?
B&W and some other changes: [IMG] Do you know how to remove that brightness on the mic, Hells?
Seems interesting, but you should fix that must-have-16-people problem. Anyone else have any suggestions?
V2 [IMG] V3 (Sharpened) [IMG] Thanks for the help with the pen tool, Hells.
Although it's VERY impractical, moving immovable objects is possible. Let's say you're on Foundry. Make a rectangular room out of double boxes....
You should scrap this and make the hangar.
Stock?