I've just actually played this map for the first time with three or four of my friends, not enough for a 4v4 TS game, but enough to have fun...
Glad you guys like it! I've been frantically updating all of my maps because I am running out of time to submit them to the Forgetacular contest,...
I just ran around on this map, and I have to say, I'm impressed with your forging talent and the way that this map is set up. I only have a few...
EXCLUSION, my second map on Forge Hub. My first map, Martyr (Version 1.1 was released just a few moments ago, so be sure to check it out!), was...
The first thing that caught my eye on this map was its unique height variation and how well it flowed from bottom to top. The second thing that...
The ceiling idea is very interesting, yet, as KCDinc said, Bungie probably will not like it. I like all of the tricks on this map, especially the...
I like the design of this map, you used structures in ways that I have not really thought of. As for similarities between this and Utah Mambo, I...
I was under the impression that that is what is supposed to happen when you go for a power weapon. It's risky because you could get killed very...
:D Thanks for your feedback! Edited by merge: Thanks for testing my map out, I can see that you really like it, that makes me feel happy :D....
Put images tags to have your images show up. url Without the _'s, those are images tags. Put the image link right between them.
Higher standard? This isn't MLGPro.com or anything hardcore enough not to accept this. Forge Hub accepts anything and everything that isn't...
Thanks so much for playtesting my map! Where did you experience frame rate lag? I need to know where so it can be rectified. Also, I was...
This. I <3 symmetry too! :P Sweet map, I'll download and check it out before I submit any constructive criticism.
This nicely blends this location of Forge World and gameplay together. The water all around the map would make this a fun environment to play...
This is a legit inverse symmetrical map, and I haven't really seen that much orthodox symmetrical maps for Reach on these forums specifically....
"Hey, you posted on my map giving me several reasons why the map is poor. This really made me feel bad about myself because it took awhile to...
I like the aesthetics on this, they are amazing, but why are their two spikers next to each other (SS#4)? There's no more duel wielding in Halo:...
That's an epic idea to have a sphere thingy for your design. You might want to put railings on some of those edges so people don't fall though....
I covered that area with rocks, but I haven't put any killzones there. On the opposite side of the map, I just put killzones and didn't use any...
:O This looks extremely original and seems to have revolutionary ideas of map design thrown around in this, great job. It's unlike everything...