I like how you've placed the emphasis of the map on the traps rather than on the skill and firepower of the human: It's a refreshing take on the...
Oh definitely; I'd love to see this in action. -=Moxus=-
I'm not so sure about the geomerging, but parts of the side-walls could use some TLC: The double walls are a little messy, with some sticking out,...
Can Firebombs go through Killballs? If they do, it might add an interesting twist to have the "Flamethrower" on a platform above the Killballs....
This is certainly true, and there is plenty of room to drive. However, the sight-lines in parts of the map seem, at least to me, too open....
Spectacular job - Everything's incredibly true to the original, from the structure of the map to the eerie blue lighting. No complaints....
This is the kind of map that I'd love to see more of: A focus on vehicular combat, but in an environment comfortable for the average player. It's...
Thanks! I did consider using weapon holders, but with no high-force explosives or vehicles on the map, the barriers and columns seldom move....
I very much like twist you've put into the game-play; Rather than having the humans driving around endlessly, the flipping of their MHSU adds a...
Thanks very much; I'm glad you like the map! Is there anything I can do to make the map better? -=Moxus=-
Ah simplicity, what a fine friend you are. Only one suggestion: Might be interesting if you were to add a slight slope leading from the exterior...
Converting the walkway into a more ground-oriented region might be good for a V2: Bringing the structure down the ground floor would help fill in...
I tend to agree with David: While some areas of the map are very well constructed (such as the small walkway/outpost on screenshot 4), other areas...
Update. Please Note The map has been updated with the following changes: • Bubble Shield removed, replaced by Regenerator. • Regenerators at...
How may I work to improve these areas? You're right, the map does tend to be prone to grenade spamming. However, the grenades also lead to...
[img] Any arrogance in UNSC Recruits seldom survives it's first experience in this well-worn training centre. 2-6 players. Background:...
I've compared your previous post with this new one, and, picture for picture, I can't pick out what you've changed. Could you specify which...
Your expansion of the blue side has really added to the character and play-ability of the map: Before, Neolithic came across as a bit of a...
Your attention to detail in construction is really quite impressive; You've made creative uses of wall segments, pulled off precise merging and...
In today's Budget-concious maps, is the Assault Rifle really worth placing? Why or why not? Cheers, Moxus