Yes, but the gametype would actually be invasion. Your first phase would be to bomb the door. Then phase 2 would be to retrieve a flag to the...
Delerium has been updated with the following changes: Invasion Slayer now supported. Multiple teams supported for slayer, oddball,...
It looks to me like you don't have any draws for the bottom level. Maybe move the sniper to the bottom level, along with half the DMRs?
You can get rid of some of those overlapping blocks creating diagonals (by the pool) by using 2x2 banks turned flat instead. They'll be a little...
Yes/no. Neutral respawn points inside the team respawn zone will spawn the specified color. You can overlap team respawn zones though, so a single...
Definitely some potential for some really cool maps using this. I like the ramped idea, and careful use of one way shields and mancannons would be...
I'm thinking if he does some careful weapon placement, the lower levels should be popular enough. Power weapons are usually a big draw and...
Is there only one route across the Canyon?
Do you mean assigning a shape to objects for objectives?
It's an anime series. We have no idea what opinions to have without pictures dude. :)
I think my previous post got missed, but this isn't really possible. The soft safe and soft kill zones are cumulative if you do the behavior you...
That's beautiful, I don't think it will have such a horrible impact on lag (there's no z-fighting, and those are simple objects), but you're...
Yeah, just call him out in the post there, with your map linked as proof.
There's only so much you can do. Like I said, the most you can do is assume that red = team 1, blue = team 2, green = team 3, orange = team 4.....
Actually, probably not. The timer for soft kill zones and time spent outside of a soft safe area is semi-cumulative. Basically, if you keep...
I'm pretty sure that even in Halo 1, rockets were effected by gravity.
QFT, it's cool to see really creative uses of gametypes- but the majority of maps should just be maps and not require a bunch of setting tweaks to...
I'm having a lot of difficulty figuring out the layout of the map. :/
I would love to be a part of this.
It's definitely visually pleasing- I am also concerned about the ramps sticking so far out in the third picture. Try flipping the bridge ramps...