I'm still not thrilled with Emile's death. He had taken out countless phantoms previously and yet failed to destroy one that comes in from...
Placing a crate in the wall is out of the question - It's a wall colosseum and I'm strained on budget as is. The best option that you proposed...
Here's some pictures: [spoiler] And a problem that I realized with the Jetpack is pretty simple. In designing this room, it had to be made so...
The problem with that is that I'd like them to be able to move around in there. They're going to die one way or another, I'd like them to put up a...
The problem I have with any sort of switch (some combination of crates/mancannons/explosives) is that my budget just won't allow it - Plus I'm...
In one of my infection maps, I've designed a feature that I don't think any other infection map has. However, like any new feature, it's foreign...
In journey maps, you don't need to give human points for reaching the end. Typically they're organized around zombie kill points, and movement is...
I don't believe that modded maps are accepted here on Forgehub, so I think it would behoove you not to actually release this. However, you may be...
This doesn't look much different from the original. The territories a shifted a few meters in a set direction and raised into the air onto a...
I'm not sure if this is what you're asking, but have you tried making the object color purple as well?
Well this kind of topic is very subjective - For one it varies greatly based on the type of map. Interesting architecture works better for...
I've never had much luck with the Testers Guild. They're pretty busy, and on top of that, infection maps seem to be rarely tested. Considering...
Yeah, I've gotten up there in MM (without the jetpack). But is Highlands Infection in matchmaking? Or are you referring to custom games?
I was referring to the jumping capabilities (with the man cannons and gravity lift). I'm not sure if the mancannon thing could be redone, but if...
This is the third map in my Incision series, which, for those who don't know, is a series of infection journey maps. What sets my maps apart from...
It was a pretty good game, the only downside was that it was nearly impossible to balance the teams, and most of the time people wouldn't know...
I started its design 10 months ago, then start building it in H3 but figured that I'd release it too late - So while technically it wasn't in...
I suppose you could do the life system based on spawns, where one team spawns in an area where they cannot participate. The other team could spawn...
I've been working on an infection map for about 10 months. I've tested it nearly every Friday, and I've continuously added things. Only recently...
Yeah, the concept is a bit complex, but one you get a feel for it the variability in the gameplay pretty much makes it work perfectly.